Tests
Gamepad & Controller Test
Inspect connected controllers, buttons, triggers, sticks, axes, deadzone, and optional vibration.
Private by designProcessing happens locally in this browser. Device streams and raw readings are not uploaded.
What this test checks
How to use this test
Connect the controller, press a button to activate it, then move every control through its full range.
What the results mean
Highlighted inputs are events and axis values exposed by the Gamepad API.
Troubleshooting
Reconnect the controller, press a button, try wired mode, and verify that the operating system sees it.
Browser limitation
Browser mappings and haptics vary by controller, operating system, connection, and browser.